Category: Information Design
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Google Desktop and Full-Focus States
Version 4 of Google’s awesome Desktop Search came out a few weeks ago. It’s great in a lot of ways, but I wanted to focus on one interesting new(ish) feature: Quick Search. (The Quick Search feature has been around since version 3, but since verison 3 only came out in March, I imagine some people…
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A Tale of Two Libraries 1: Mapping and Thinking at the NYPL
Yesterday I took my FIT students on a field trip to see the Places & Spaces: Mapping Science exhibition at the Science, Industry and Business Library of The New York Public Library. It’s a modest little show consisting of several dozen examples of maps, globes, and information graphics — as exemplified by Edward Tufte’s much-beloved…
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High and Low in Public Sector Design
New York’s recycling mascots. They used to have an alley cat nemesis, too. In recognition of Earth Day 2006, here’s an environmental design challenge: Inform nine million people how, when, and what to take out for recycling. Your audience, the citizens of New York City, is the most diverse group of people in the world.…
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The Scope Creep
“Scope Creep”, also known as “Feature Creep” and “Creeping Featuritis“, is the tendency of development teams to constantly find opportunities to add new features to a product. It is widely considered to be deadly: It’s obviously destructive to project schedules, but adding new features also has an enormous impact on much more than just the…
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Writing Technologies: From Cuneiform to Cyborg
In a previous post, I mentioned the “Technologies of Writing” show I saw during SXSW at Austin’s Harry Ransom Center. Since then, I’ve had several occasions to think about the exhibit again. So I thought I’d go a little more into some of the highlights from the show and share some of the related thoughts…
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IA Summit 2006: You’re *both* right!
Information architects reaching a sound compromise. One of the most potent themes emerging from the 2006 IA Summit is that on many issues of IA debate it’s possible for both sides to be correct. That is, that you can combine or connect two or more seemingly different design strategies or technolgoies to form a final,…