Category Archive: Science

Think of Al Gore. Don’t be a Dick.

October 13th, 2007

gore-indian.jpg

Al Gore and Iron Eyes Cody. Go check out the original TV ads: Canoe and Horseback

Whenever I am about to do something wasteful, like throwing a plastic bottle in the trash or turning the air conditioner on when it’s 74 degrees, my wife says these words to me: “Think of Al Gore.”

The phrase, like the Christian “WWJD?” (”What would Jesus do?”), makes you look at your own actions through the eyes of someone who is working tirelessly to make the world better. The perspective forces you to make a choice. Now I ask this question to myself, too. Al Gore has become a living reminder to us all that we should constantly think about the big picture, about how our actions and decisions contribute to climate change one way or the other.

In fact, in my own mind I take my wife’s advice a little further, making it into a more vivid and visual connection. You see, despite his 2007 triumphs (Oscar and Nobel), Al Gore is still, to me, a tragic figure, not just because of his 2000 election loss, but because of the sheer magnitude of the challenge he faces in fighting environmental catastrophe. Whenever I “think of Al Gore”, it’s hard for me not to imagine him shedding a tear for my careless or lazy behavior. It invariably makes me think of the classic 1970’s TV public service announcement featuring a Native American canoeing and riding his horse through a modern and thoroughly polluted America, having trash thrown at him from a speeding car, and ending with him shedding a single gut-wrenching tear at the sheer monstrosity and callousness of the American people.

Watching those ads in the 1970s, and seeing Al Gore today, I think about how being environmentally responsible isn’t difficult so much as it merely not being a lazy brutal bastard. You don’t have to spend every day on a soapbox spreading the word and rallying your neighbors to political action — Al Gore, and hundreds of thousands of others like him, are doing that for us already. Back in the 1970’s, it was barely even uncool to throw garbage out of your car window, much less illegal. But because of the pressure against such behavior, both social and legislative, tolerance for such barbarism is plummeting.

Doing the right thing is quite often simply a matter of not doing the wrong thing. Or to put it more simply, it usually simply means “Don’t be a dick.”

(I also suspect that many people have a visceral negative reaction to Al Gore specifically because he makes them feel like dicks for their irresponsible behavior.)

Creative Creationists

June 3rd, 2007

creationist_04.jpg
creationist_05.jpg

I’ve always wanted to believe that rational scientific thought and creative/artistic thinking are not just incompatible, but that they are in fact closely linked. Both in my personal art projects and in my professional work as an interaction designer, artistry and science have always gone hand in hand. My peers and friends generally share this view, too, with most of the people I know having a nearly-equal level of interest in and understanding of both the sciences and the arts.

As a result of my prejudice, I typically think of designers and artists as people who are also deeply interested in science and technology. And I generally assume that artists and designers are naturally resistant to irrational or faith-based thinking.

So in reading about the recently-opened Creation Museum in Petersburg, Kentucky — where visitors are shown absurd dioramas illustrating dinosaurs living side-by-side with humans in the Garden of Eden 6,000 years ago — I was struck by the New York Times’ gallery of photographs of the people who actually built the exhibits.

creationist_01.jpg

Cast your eyes over to the right and you will see earnest young women and men who appear to be painting, sculpting, and architecting scientific displays. They look like the kinds of researchers you might see working on a university-sponsored archaeological dig, or like paleontologists assembling fossils in a Natural History museum exhibit. They look like smart and talented people. Which they almost certainly are when it comes to their artistic skills.

There’s just one problem: They are all idiot creationists.

creationist_02.jpg
creationist_03.jpg

It’s painful to be reminded in such a stark way that designers and artists — and creative people in general — have long been perceived by the general public as irrational fuzzy-thinkers with a deep-rooted hostility towards science and technology. This is, in fact, the dominant stereotype, and it sucks to be reminded how much the stereotype is rooted in truth. Much like the stereotypical hippies protesting modernity by sculpting and painting at a 1960’s artist colony, these fresh-faced young creationist artisans combine genuine artistic talent with a profound level of ignorance or even hostility when it comes to science.

My last post discussed the intersection of fascism and artistic skill. While I am not equating Christian fundamentalism with fascism, they do share a devotion to irrational cultish thinking even as they attract creative talent to their ranks. The paradox is similar — how is it that artistic talent can co-exist with such irrational thinking?

Creativity is for Dummies

Futurist thinker Stewart Brand, founder of the Whole Earth Catalog and author of the excellent book “How Buildings Learn” has for many years been collaborating with Danny Hillis on a project called The Clock of the Long Now, which is described as “a monument scale, multi-millennial, all mechanical clock as an icon to long term thinking”. When I had a chance to ask Brand if he thought that the clock was “art”, he emphatically denied it, expressing a palpable disgust for the very idea. I got the feeling that, to Brand, the term “art” degraded his project by equating it with what many perceive to be emotional/spiritual/expressive/touchy-feely things like sculpture, drawing, and painting. He sees himself as a rationalist, opposed to artsy-fartsy thinking.

I was disappointed that Brand would think this way. To me it’s just as bad when artists disavow the sciences as it is when scientific thinkers disavow the arts. To my thinking, Brand is an artist to the bone and I wish he would admit it instead of dumbly reinforcing the artificial wall between art and science.

There is a divide in this world, but it is between irrational and rational thinking, not between art and science.

Commercial Creativity

Interestingly, conservatives who work in creative fields or who have an interest in the arts have long resented this stereotype. I’ve personally known Christian fundamentalist commercial artists who felt completely alienated from their professional peers because of their beliefs. Religious conservatives resent Hollywood for its pervasive secular and atheist thought, and they have in recent years been producing show-business multimedia productions that rival Hollywood’s in size, artistry, and technical skill (see Alexandra Pelosi’s HBO documentary Friends of God for an overview of the evangelical entertainment industry. Here’s a nice YouTube clip about Creationism from the movie).

The artisans working at the Creation Museum are, in fact, not on loan from the Museum of Natural History or from the National Geographic Society at all. No, the Creation Museum’s exhibit director used to work at Universal Studios creating replicas of the fictional worlds in the movies.

So maybe I shouldn’t be so harsh on these nice young people. Maybe they’re not dumb, but merely mercenary. Perhaps, to these craftspeople, the Creationist Museum is simply another kind of science fiction movie set. Another day, another fantasy to depict.

Predicting User Experience Success

April 20th, 2007

tarot_fool.jpg

A fascinating article in last Sunday’s New York Times documents a recent study in which it is shown that predicting the success of cultural products (such as movies or music) is impossible, and that a phenomenon called “cumultive advantage” — where people prefer something largely because other people already prefer it — will usually overcome any empirical qualitative preference individuals may have for one product over another.

Marketers, for all their reliance on research, have long suspected this, which is why for years they have been looking to “coolhunters” to help them locate emerging tidal waves of coolness while the “cumultive advantage” is still building up steam. Instead of trying to create new products that will succeed because they were designed to meet a known and measurable consumer demand, they try to emulate products that are ascendant and that reveal previously-unknown consumer preferences.

This phenomenon may seem perfectly reasonable when it comes to movies and music, but I think it’s also true for user interface design: To the extent that any given UI can be called a “cultural product”, it is vulnerable to the wild unpredictability of culture. We may not always recognize it, but almost every UI is a type of cultural product.

This might seem hard to accept. Obviously, Justin Timberlake and Star Wars are cultural products, but the iPod, too, is a cultural product. The Nintendo Wii is a cultural product. Windows Vista is a cultural product. Amazon.com is a cultural product. These products have particular timeliness, particular aesthetics, and particular creative voices — thus they are cultural.

All of these cultural products have pure usability components to their user experience, but the cultural component — the product’s style — is often a major factor in the product’s success or failure. Sometimes it is the predominant factor, outweighing usability and feature-richness, as I think is the case with the iPod.

The ability to predict the success or failure of a UI design before a product is released is the foundation for the entire careers of many of us in the user experience design profession, so this argument may be troubling to many of us who think that there are empirically right and wrong ways of designing a UI. It’s hard to accept that a product’s hot color scheme, seductive finish, or ornamental trimmings — not to mention the brand name, ad campaign, or celebrity spokesmodel — could be far more important to the product’s success than the product’s long feature list or elegant ease-of-use.

I see the Times article as further evidence that no matter how many tests we do to show that one UI convention is better than another, when it comes to cultural products the “it depends” option is so overwhelmingly dominant that no conclusive best practices can ever be stated with confidence. Until you actually build something and have people use it, you will never know. And until then, the product development team’s resident “coolhunter” may have better insights into the product’s potential for success than anyone on the user research team.

Come to my Stylish Talk at the 2007 IA Summit

March 21st, 2007

style_covers.jpg

I am speaking next Monday at the 2007 ASIS&T Information Architecture Summit in Las Vegas.

My topic will be “Interaction Design Style“. It will be a highly visual romp through a variety of topic having to do with the concept of style and how it fits into the design of interactive systems:

  • The definition of style.
  • The history and meaning of the concept of “style”, across many disciplines including art, architecture, music, design, writing, and more. Style is not not just fashion!
  • How a consciousness of style can and should fit into a user-centered design process.
  • How style constrains the design process, through both the anxiety of influence and through the availability of overly easy solutions.
  • How style inspires the design process, opening us to new ideas we might never have thought of.
  • How style guides the design process through pattern libraries, best practices, and more.

I was inspired in part by Stewart Brand’s 2003 IA keynote speech, in which he dismissed style (and fashion, and art) as an ephemeral, superficial, and ultimately flimsy basis for design strategies, an assertion that rubbed me a little wrong. Lately this has come back to me because style, broadly defined, is not brushed aside at all in so many other worlds of design and development. It’s not a dirty word.

Maybe, I thought, there are in fact major stylistic drivers behind much of what interaction designers and information architects do, in the same way that style drives much of architecture, music, etc. Maybe we shouldn’t reject stylistic influences, but should instead embrace them.

I’m working feverishly to make the most thought-provoking and interesting 45 minutes I can craft. It’s not going to be a research paper nor will it be a case study — it will be something I hope will be at least a little entertaining and educational, but most importantly a little eye-opening and inspiring. There will be lots and lots of pretty pictures!

Monday at 9:30 in the “Mesquite Room”. I hope to see you there!

Are Some People Just Visually Dull?

March 19th, 2007

stretched_screen2_660.jpg

Everywhere you go, you see 16:9 widescreen television screens playing regular 4:3 video programs stretched out to fit across the whole screen. You see these in airports, banks, bars, and offices. Maybe you even see this in your own home.

Presumably, the owners of these TV screens can’t bear to see all those extra black pixels on the left and right sides going to waste. The thought of not using those pixels — pixels that cost hundreds of dollars! — is so unbearable that the owner is willing to tolerate the fact that everyone and everything they see on the screen is literally 50% wider/fatter than they are supposed to be.

To me, the sight of such a stretched-out, distorted screen is utterly unbearable. Totally unwatchable. It might as well be upside down to me, the people look so wrong. And yet to millions of people, this is normal and acceptable. Can they not see that it looks completely wrong? I mean, honestly: Can they not tell the difference? MORE…

SXSW 2007: Class Dismissed, or How My Panel Went

March 11th, 2007

My SXSW panel, High Class and Low Class Web Design, is over now, and I can now share a little bit of about how I and a few others think it went.

Some bloggers who attended the panel have already published their own notes and reviews, too, so if you want to skip what I think and just read some outside opinions, please do so.

And if you attended the panel yourself, I’d love to hear your thoughts, both about the panel and the subject itself, in the comment area.

MORE…

More World Maps

March 6th, 2007

Just thought I’d post a couple world maps to compare with my own drawing.

First, let’s see what the big shots say over at Rand McNally:

worldmap_randmcnally.jpg

Not bad. Almost as accurate as mine.

Let’s see how I compare to the 17th century cartographer Nicolas Visscher:

worldmap_visscher.jpg

I think I kicked his ass.