Category Archive: Science

The Peculiar 20th Century

March 2nd, 2008

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Fish Magic, 1925, Paul Klee

It is said that a fish, even a really smart one, cannot really grasp the meaning of the concept “wet” because it is the only condition they know. There is no “dry” to compare it to.

Humans, too, have a tendency to imagine that the way things are today is the way they’ve always been, or the way things will be from now on. It’s hard to imagine that perhaps we are merely living in a transitional period where our worldview is under a temporary spell, soon to revert to the way things have always been.

It has been observed, for example, that representational art — paintings and sculptures intended to mirror what we see with our eyes — has, for most of human history, been the exception not the rule. Optical representationalism has only been the dominant art form for a few centuries, and only in a few limited places: in Greece and Rome in ancient times, and more recently in Europe from about 1500 to 1900. Outside of those periods and places, most of our art has been highly-stylized or completely abstract, from cave paintings to hieroglyphics, from Islamic mosaics to Kandinsky’s paintings.

Viewing modern abstract art as a kind of degeneration from representational art, as many still do, presumes that representation is somehow the “normal” way of doing things. But history shows that this is simply not true. Representational art was and still is a kind of fashion or style, a way of thinking about artmaking that utterly infatuated mankind for a long while, but which eventually receded into the general pool of possible artistic expressions.

The 20th Century Fishbowl

Looking back on the 20th century and the new forms of media and culture that it produced, I’ve noticed an interesting phenomenon: Many of the fascinating social and cultural changes transforming the media right now, in the early years of the 21st century, are little more than reversions back to the ways things used to be before the 20th century. When we talk about “revolutions” in technology and media and how they impact our culture, we should remember that a revolution is a 360-degree trajectory, bringing you back where you started.

The 1900’s saw the emergence of a dozen new forms of media and communication, from mass-market publishing to television to online social networks. Each new media’s birth was followed by decades of adaptation to that media, both social (how new media changes our day to day lives) and economic (how these media have been “monetized”). And as each media reaches maturity and settles down, it’s surprising how many of the social and economic changes turned out to be less earth-shaking than we may have thought. In many cases, we’ve come full circle.

Adopt, then Adapt

The 20th century was a period of continuous infatuation with new technologies, particularly in the media, that felt so powerful that we sometimes thought that these technologies were fundamentally transforming, or even doing irreparable damage to, our culture and our world.

And the evidence for the latter is certainly compelling: Families don’t talk at dinner tables anymore, and instead gather around the TV to watch hours of game shows. We spend hours each day driving in cars by ourselves, polluting the atmosphere. Kids glued to mobile phones in schoolrooms. Reality TV. Internet porn. Britney Spears. Have technology and media really made our lives better?

I actually think we’re not doing so bad. Many of the 20th century’s most infamous technology-enabled cultural degradations may, in fact, merely be temporary effects which inevitably trend back to “normalcy”. In the early 20th century, for example, we invented the automobile and drove around with reckless abandon. But then, after countless accidents and horrific smog, we eventually licensed drivers and regulated the vehicles and roadways. Still later, we crashed our cars reading SMS messages on the freeway, but then we made driving while text messaging illegal. We adopted, then adapted. I hate to characterize this in dialectic terms, but much of it has a distinctive thesis/antithesis/sythesis feel to it.

Some examples of 20th-century phenomena whose transformation has, I think, been exaggerated:

  • Reading: Much has been said about how “nobody reads anymore”. Steve Jobs recetnly scoffed at the Amazon Kindle, saying “Forty percent of the people in the U.S. read one book or less last year. The whole conception is flawed at the top because people don’t read anymore”. Despite the numbers, which I don’t doubt, I’ve always been suspicious of the claim that we are less literate than we’ve been historically or than we should be. How much people were reading, say, in 1500 or 500 BC. Or even in 1850 or 1900, before mass-market paperback books and magazines were invented. Ursula LeGuin wrote a fantastic deconstruction of this accusation in February’s Harpers magazine, in a piece called “Staying awake: Notes on the alleged decline of reading” (print only –come on, Harpers!). Her gist is that most people never really read all that much anyway, and in that light people are actually reading quite a bit right now. I’ll also add that the supposed high-point of human literacy, which I gather to be the late 1800s and early 1900s, was also the point at which new information technologies exploded on the scene: telephone, phonograph, radio. If people are reading less but they are instead learning things via the spoken word in an electronic media, is that so bad? Were the books and periodicals of the fin-de-siecle any better than the electronic forms that replaced them?
  • News: People complain about the increasing partisanship and corporate-bias of the news media. Most of us take for granted the idea that a news organization must be “impartial” or non-partisan. But when was this idea born? I’m not a news historian, but I’d guess that this emerged sometime around the middle of the 20th Century, in particular with the large American corporate news organizations who wanted to avoid favoritism and partisanship in order to maintain a consistent flow of advertising dollars. Before that, however, newspapers were completely dominated either by overt political interests or by their governments. Outside of the USA, too, this is still largely the case. But with the recent emergence in the US of deeply partisan mainstream news media (e.g., Fox news) and the global phenomenon of blogging and citizen/advocacy journalism, we are perhaps witnessing not the emergence of something new or unique, but rather the end of a strange and rather short (50 years?) period in the history of news and information.
  • Music: I wrote about this in my last post, which is what inspired this one. Music was once something you could only enjoy as a live experience, in the presence of performing musicians. The 20th century brought us recorded music, which could be bought and sold. This gave everyone the idea that music itself could be bought and sold. With the emergence of digital file sharing, this model is being broken down again, leaving us in a place very similar to where we started, with music being un-ownable, but the experience of music enjoyment being entirely sellable.
  • Food: Okay, this isn’t media, but it is definitely technology: From the 1920’s to the 1990’s, the American diet was infatuated with technologically-processed food. Michael Pollen calls this “nutritionism”, a dietary theory that values the chemical composition of food products over the integral food-ness of them, where a loaf of white bread with all the nutrients bleached out of it and then re-introduced through chemical “enrichment” is somehow better than eating a loaf of whole grain bread. The same adopt-then-adapt pattern is here: Humans become so enamored with food technologies — canning, preservatives, refrigeration, and nutritionism — that our diet turns away, for the first time in a million years, from real food. After a few generations of this, and witnessing the resulting horrific health effects, we eventually began to turn away from these foods. Supermarkets now have enormous fresh fruit and vegetable sections in them, incuding organic foods. But when I was a kid in the 1970’s, a trip to the supermarket was like going to a bomb shelter — canned, processed, and frozen foods were pretty much all you could get, because that’s what people wanted. The more the food was abstracted from nature into powders, spreads, flakes, and puffs, the more people desired it — because they perceived it as futuristic, healthy, and convenient. Once we started to realize that the old ways actually had value, when the novelty of snow-white bread and powdered milk wore off, we began to ask for regular food again.

Once I started seeing things this way, I’ve noticed the pattern everywhere: A 20th-century phenomenon is presumed to be eternal, and then its decline is lamented as if it were the end of civilization itself. I learned that nobody plays bridge anymore — but I learned, also, that contract bridge wasn’t even invented in 1925, and had a run of massive popularity for only a few decades before falling into decline by the late 1960s.

Same as it Ever Was?

My whole idea here is admittedly an optimistic argument (and a slightly conservative one, I confess) in which humanity learns valuable lessons by looking toward our past, and where the most troubling social and cultural trends of the 20th century turn out to be merely side-effects of our slow adaptation to rapidly-emerging technologies.

But the opposite is certainly possible: Humanity could continue trending towards technology-enabled illiteracy, junk food-induced decrepitude, social isolation, and retarded media completely controlled by corporate conglomerates. We could quite easily end up with Idiocracy. I could be completely wrong.

Yes, changes occur. Humanity’s greatest social and technological inventions — the wheel, writing, democracy and human rights, the printing press and the Internet — surely have fundamentally transformed the human experience. Some have even speculated that these technologies have brought about physiological changes to our brains, enabling us to use our minds in ways that our ancient ancestors simply could not (see Julian Jaynes and The Origin of Consciousness in the Breakdown of the Bicameral Mind). This may be true (I am skeptical), but I think in the case of most of the 20th century’s most interesting transformations, despite the constant seemingly earth-shattering changes, we are what we are and we will tend to adapt the technology to us, not the other way around.

Design Research is a Design Process

January 24th, 2008

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I have a tendency to be extremely skeptical about user research in the design process. This is mostly because so much of it is, IMHO, (a) fundamentally bad (e.g., employing sloppy research methods or hamfisted statistical analyses), (b) flatly dishonest (e.g., dressing unscientific research in pseudo-scientific drag in order to justify a desired result), and (c) runs against what I think to be effective design methodologies.

I’m beginning to think my distrust runs even deeper. So deep that I fear I may be gaining a reputation as a “research curmudgeon” who’ll always have a knee-jerk dismissal of any new or clever techniques that pass under my nose. This may be true — I may be overly skeptical sometimes.

But now I think I can explain it with a little more nuance than before, and offer a new and largely positive perspective on research as part of a design process.

In the past, my scorn for user research has been aimed at everything from baroque user persona proceses to no-duh eyetracking studies. The latest technique I reflexively scoffed at is “modemapping” (pointed out to me by David Armano), a technique developed by Stuart Karten Design. Thinking more about the potential uses of modemapping made me realize that my scoffing was not directed so much at the technique itself, but that, instead, I have a deeper problem with the formalization of design research in general.

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First, what is modemapping? Well, it’s not so much a research gathering technique as it is a method of interpreting data. To produce a modemap, researchers first interview and observe users (no differently than they would for any sort of primary ethnographic research). Then they use the data to diagram each user’s behavior on a timeline-like chart. The resulting “modemaps” visually distinguish between different types or modes of activity a person may find themselves in during a given timeframe, such as during a typical weekday.

To someone like me, a lover of information graphics (and in particular of timelines), modemapping did have an immediate visceral appeal.

When I thought a little more about modemapping, however, I asked myself: Could the observations gleaned from these modemaps really be any different from — or better than — the observations that a good researcher could have gleaned simply by conducting the interviews, reading the transcripts, and watching the videos? Is this just a way to spend an extra week or two of research budget to develop fun graphics? Is this just infoporn that looks hot but doesn’t reveal new information or insights about the underlying data?

But then I realized that this kind of seemingly-pointless abstraction is exactly what I do when I make a jump from facts to ideas, from thinking to designing. For me it’s not the diagram or the artifact that matters. It’s the process of making the diagram that produces innovation. The most powerful design insights do not simply emerge from the diagram for any third-party viewer to read as if they were reading a billboard. More likely the design insights enter the mind of the diagram-maker while they are assembling it. The final modemap artifact simply serves as a tool to explain the designer’s inspirational process to other people (non-designers, especially, but also to other designers) in the hopes that the customers of the diagram (whether they be clients or collaborators) may understand the merits of the design. The diagram may even, in fact, be let incomplete or even discarded upon completion if the design insights may be better expressed through another means.

My Design Process

When I am designing, I almost always do tons of research first. But at some point I will start doodling and sketching different ways of making the data mean something. I try to visualize and organize the facts into systems. I’ll go through dozens of quick and wildly different sketches of how the data might fit together, almost always with no idea of how the sketching process will end up.

Quite frankly, much of this time might even be spent staring into space and just thinking, visualizing the data in my head. Sometimes the resulting sketches will resemble or even closely conform to known data interpretation techniques such as mental models, flowcharts, affinity diagrams, Venn diagrams, quadrants, and many others. I’ve probably used half the techniques in the visualization periodic table without even knowing it.

The “not knowing it” part is where my user research curmudgeon-ness comes in. I have a passion for letting my mind wander freely and letting it discover revelatory and meaningful visualizations. Rather than letting the visualization lead my idea process, though, I let the idea process generate the visualization. Because I prefer this way of thinking and designing, I have an immediate disdain for any methodology that purports that a particular data interpretation or visualization technique is the right one for a job. How can a great designer know what tools they will use before the design process begins? They simply can’t.

It’s a fundamental quality of design thinking, I suppose, to let the ideas determine the process. What veers us away from design thinking and towards (for lack of a better term) business thinking is the formalization of a research and research interpretation process. Instead of asking researchers to bask in the data using whatever methodology suits their temperament and idiosyncratic thought process, commercial design culture often asks the design researcher to fit their research into a proscribed process, in this case the “modemapping data interpretation machine”. The techniques themselves don’t demand this — the demand for pre-planned processes comes from business constraints where customers need to know what they are paying for.

This is a real conundrum for the research-minded design thinker who needs to keep to a budget: How do you sell a research-based methodology if you cannot say for sure what research-interpretation method you will use? How do you productize or justify the value of “staring into space for a few hours thinking about the problem”, or “sketching in a moleskine for a few days”?

Lying with (Advertising) Statistics

October 30th, 2007

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A running theme here at graphpaper.com is the debunking of shoddy research methodologies and junk science used to lend authority to and help guide decisions in the design professions. I want to encourage my readers, and the industry as a whole, to (a) stop being so gullible about the research they hear about in the press, and to (b) stop performing meaningless research themselves.

Ultimately my objective is to end the cycle of requiring designers to back up their recommendations with the kind of research or data that cannot be accurately or meaningfully collected, a cycle that forces designers and consultants to produce mountains of bad research. Either do the research correctly and make decisions based on sound science, or don’t do it at all and make your key decisions based on wisdom and experience. No research is better than bad research.

Today’s episode attacks addresses the field of advertising research.

Making Up Numbers

I am a man of very little faith in most quantitative research — not because I don’t believe in numbers, but because, usually, when you scratch the surface of a quantitative research report you will find blatantly subjective or qualitative data being used as the basis for the quantitative data.

Don’t get me wrong, I love qualitative research. But for execs who seek cold, hard numbers, qualitative research is often meaningless and untrustworthy. It is seen as fluffy psychobabble or artistic/creative posturing. So when a designer or a researcher wants their insights to be taken seriously, they often feel the need to “translate” their extensive subjective insights into objective numbers, a process that I think is just another flavor of bullshitting.

Here is a simple made-up example of what I mean by “translating” qualitative research into a quantitative report:

I conducted a study on the subway this Monday morning. I examined 50 people’s faces to see if they looked happy or sad. 15 looked happy, and 35 looked sad. Can I say, then, that 30% of the commuters in my study were happy? Sure. But only if you trust my judgement in reading people’s faces. The numbers are a smokescreen — the real insight, the real magic, is occurring in my personal examinations of people’s faces. My own opinion is the linchpin of the whole “study”. If that one part of the process is unreliable — and you have no way of trusting that it isn’t — then the final numbers are also worthless.

Advertising that “Works”

So now here’s a real-world example with similar underlying flaws: An advertising industry study released recently contends that ads that “tell stories” are more effective than those that do not. Sounds interesting. The methodology sounds pretty science-y, too:

Thirty-three ads across 12 categories—from brands like Budweiser, Campbell’s Soup and MasterCard—were analyzed by 14 leading emotion and physiological research firms. The research tools varied from testing heart rate and skin conductance of the ad viewer to brain diagnostics.

The study was looking for patterns among those ads that work better than others. Here’s an example conclusion:

One such pattern was that a campaign like Bud’s iconic “Whassup” registered more powerfully with consumers than Miller Lite low-carb ads that essentially just said, “We’re better than the other guys.” Why? Because Bud told a story about friends connected by a special greeting.

There are many bells going off in my head reading this. Who is to say that “Whassup” tell more of a “story” than the Miller Lite ads? I remember those ads, and they hardly meet my definition of “story” (a story is something in which, you know, things happen). So it begs the question of “what is a story?” We have to trust the researcher’s opinion on that, I guess.

Secondly, how do they know one ad “works better” than another (this, of course, is one of the advertising industry’s biggest existential questions, right after “does advertising work at all”)? What does “registered more powerfully” mean, exactly? Is that even measurable?

This study used “heart rate and skin conductance”, presumably to mitigate the kind of subjective judgement in my face-reading example above. But what exactly do those physiological conditions have to do with the effectiveness of an ad? If my heart rate goes up, for example, does that mean that I am supposed to be more inclined to buy something? Or is it the exact opposite, that physical excitement indicates hostility to the brand while calmness indicates receptiveness to the brand’s emotionally-compatible values?

It sounds like we’re supposed to assume that there is a meaningful correlation here, but I am extremely skeptical. We must question every little aspect of the so-called scientific studies we read, because if any single part of a study is fundamentally flawed then the whole thing is worthless.

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Fundamental to the advertising study is the theory that a person can watch an ad and that researchers can then determine if the ad “worked”, in the same way an opthamologist can put lenses in front of your eyes and determine if you can read the eyechart or not. This idea that an ad “works” when it makes you more inclined to buy something is called “purchase intent”, and it is an industry standard term:

In Campbell’s “Orphan” ad, it is about bringing together a mother and her foster child.

Ad research firm Gallup-Robinson, Pennington, N.J., found that the spot, which showed a little girl’s sadness and anxiety melt away into a soft smile once she was given a bowl of soup, generated 80% purchase intent. Most viewers measured said it was believable.

A similar study from Ameritest, Albuquerque, N.M., found it received 42% purchase intent compared to a category norm of 33%.

Okay, big alarm bell here: 33% is the category norm for purchase intent. WTF? Is that supposed to mean that 33% of people who watch the ad actually intend to buy the product? This defies all credulity. The ad industry, of course, loves to pat itself on the back, but 33%? (Maybe I’m just projecting, but I can’t think of more than one or two ads in my life that have ever succeeded in producing a “purchase intent” in me at all.)

What’s more, how do they determine “purchase intent”? Is it from simply asking the test subjects “Do you want to buy this”? If so, maybe the fact that an ad is funny increases the likelihood of answering the question positively, but ultimately has no effect on whether the purchase actually occurs. Is there any evidence that “purchase intent” has any bearing on “purchasing” at all?

Probably not. My favorite paragraph is the last one:

The study does not discuss the ROI of the ads for their marketers. Mark Truss, director of brand intelligence at JWT, New York, said the storytelling theory is correct, but the industry still lacks a way to prove it. “Without the tools to measure and link back to business metrics, marketers and advertisers are not going to embrace [this approach].”

In other words, it’s all crap. Cheers to Mark Truss for, in essence, openly arguing based on his own experience and wisdom instead of relying on the junk science. I’ll always put more trust in imperfect but honest people than in dishonest or meaningless numbers.

The User Experience Flip Mode

October 19th, 2007

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Inside cover of a book of illustrations by the British artist Rex Whistler.
It’s also interactive: Click it to flip it.

One basic assumption of good experience design is that people fundamentally don’t like change. They can’t deal with it, it’s too risky, and changes will all too often lead to failures.

Indeed, when confronted with the prospect of change, both designers and users shy away, falling back to the tools and techniques they’re accustomed to and passing up on opportunities for improvement, progress, and innovation. But the human mind’s capacity to adapt to change, sometimes rapidly and seamlessly, can be astonishing.

In 1896, a scientist named George M. Stratton, showing an ingenuity that must have seemed like madness at the time, conducted a fascinating experiment in visual perception with himself as the subject. He constructed a pair of goggles with special lenses that inverted his view of the world by 180 degrees, causing him to see everything upside down, as if he were standing on his head, continuously. He wore the goggles for many days, never once opening his eyes without wearing them (he would shower with his eyes closed, for example).

The experiment has been repeated many times, and in every case the results are nearly the same (this description is from The Phenomenology of Space by Shannon Vallor):

Day 1: The subject who puts on inversion goggles initially reports the visual spectacle is inverted, and that the things she sees look ‘unreal’. Motor actions (such as reaching for objects) are disrupted and need to be consciously corrected to be successful.

Day 2: The subject begins to report that things are no longer looking inverted, but her body seems ‘upside down’.

Day 3-5: The body begins to ‘right itself’, particularly when the subject is active. Objects increasingly take on the ‘look of reality’. By the fifth day, motor actions are consistently successful without the need for conscious attention or correction. The time it takes for this process of ‘normalization’ to occur is highly variable, and varies inversely with the subject’s activity level in her environment. When the glasses are removed, objects do not suddenly look inverted, but they look ‘unreal’ again, and motor success is once again impeded.

In other words, at some point things suddenly flip and everything works. Our brains are apparently able to thoroughly adapt to the absolutely bizarre predicament of having ones eyeballs spun upside-down, and apparently this adaptation occurs pretty quickly.

Switching (to Mac) is Flipping

I recently switched from Windows to Mac. And my experience is startlingly close to the visceral nature of the inversion-goggles flip. When I switched, I was immediately completely disoriented by the OS’s peculiar details. I would frequently move my mouse to the wrong part of the screen for the feature I wanted, or I’d stare at the screen for several seconds at a time wondering where I would find a feature that actually did not exist. And I would constantly type the wrong keyboard combinations for cutting and pasting.

But at some point within the first two weeks of using the Mac almost exclusively (I went cold turkey on Windows), suddenly everything just seemed to click. I was doing everything the Mac way. I flipped. In fact, the next time I found myself using Windows (on the Mac!) everything seemed weird again. I was still in my new flip mode, so now the old status quo was alien.

This phenomenon must be fairly common for any kind of highly-immersive user experience: the learning curve begins to rise very steeply slowly, but then has a sudden and radical flattening out ascent where mastery of the new paradigm occurs nearly instantly (and yes, I’ll argue that operating systems are immersive experiences to the extent that most of today’s white-collar professionals spend pretty much their entire days using them).

For me as a user, this means that I don’t need to fear major changes in my working environment. They might even be fun.

As a designer, however, I’m not sure what this means. Any guesses?

Think of Al Gore. Don’t be a Dick.

October 13th, 2007

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Al Gore and Iron Eyes Cody. Go check out the original TV ads: Canoe and Horseback

Whenever I am about to do something wasteful, like throwing a plastic bottle in the trash or turning the air conditioner on when it’s 74 degrees, my wife says these words to me: “Think of Al Gore.”

The phrase, like the Christian “WWJD?” (”What would Jesus do?”), makes you look at your own actions through the eyes of someone who is working tirelessly to make the world better. The perspective forces you to make a choice. Now I ask this question to myself, too. Al Gore has become a living reminder to us all that we should constantly think about the big picture, about how our actions and decisions contribute to climate change one way or the other.

In fact, in my own mind I take my wife’s advice a little further, making it into a more vivid and visual connection. You see, despite his 2007 triumphs (Oscar and Nobel), Al Gore is still, to me, a tragic figure, not just because of his 2000 election loss, but because of the sheer magnitude of the challenge he faces in fighting environmental catastrophe. Whenever I “think of Al Gore”, it’s hard for me not to imagine him shedding a tear for my careless or lazy behavior. It invariably makes me think of the classic 1970’s TV public service announcement featuring a Native American canoeing and riding his horse through a modern and thoroughly polluted America, having trash thrown at him from a speeding car, and ending with him shedding a single gut-wrenching tear at the sheer monstrosity and callousness of the American people.

Watching those ads in the 1970s, and seeing Al Gore today, I think about how being environmentally responsible isn’t difficult so much as it merely not being a lazy brutal bastard. You don’t have to spend every day on a soapbox spreading the word and rallying your neighbors to political action — Al Gore, and hundreds of thousands of others like him, are doing that for us already. Back in the 1970’s, it was barely even uncool to throw garbage out of your car window, much less illegal. But because of the pressure against such behavior, both social and legislative, tolerance for such barbarism is plummeting.

Doing the right thing is quite often simply a matter of not doing the wrong thing. Or to put it more simply, it usually simply means “Don’t be a dick.”

(I also suspect that many people have a visceral negative reaction to Al Gore specifically because he makes them feel like dicks for their irresponsible behavior.)

Creative Creationists

June 3rd, 2007

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I’ve always wanted to believe that rational scientific thought and creative/artistic thinking are not just incompatible, but that they are in fact closely linked. Both in my personal art projects and in my professional work as an interaction designer, artistry and science have always gone hand in hand. My peers and friends generally share this view, too, with most of the people I know having a nearly-equal level of interest in and understanding of both the sciences and the arts.

As a result of my prejudice, I typically think of designers and artists as people who are also deeply interested in science and technology. And I generally assume that artists and designers are naturally resistant to irrational or faith-based thinking.

So in reading about the recently-opened Creation Museum in Petersburg, Kentucky — where visitors are shown absurd dioramas illustrating dinosaurs living side-by-side with humans in the Garden of Eden 6,000 years ago — I was struck by the New York Times’ gallery of photographs of the people who actually built the exhibits.

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Cast your eyes over to the right and you will see earnest young women and men who appear to be painting, sculpting, and architecting scientific displays. They look like the kinds of researchers you might see working on a university-sponsored archaeological dig, or like paleontologists assembling fossils in a Natural History museum exhibit. They look like smart and talented people. Which they almost certainly are when it comes to their artistic skills.

There’s just one problem: They are all idiot creationists.

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It’s painful to be reminded in such a stark way that designers and artists — and creative people in general — have long been perceived by the general public as irrational fuzzy-thinkers with a deep-rooted hostility towards science and technology. This is, in fact, the dominant stereotype, and it sucks to be reminded how much the stereotype is rooted in truth. Much like the stereotypical hippies protesting modernity by sculpting and painting at a 1960’s artist colony, these fresh-faced young creationist artisans combine genuine artistic talent with a profound level of ignorance or even hostility when it comes to science.

My last post discussed the intersection of fascism and artistic skill. While I am not equating Christian fundamentalism with fascism, they do share a devotion to irrational cultish thinking even as they attract creative talent to their ranks. The paradox is similar — how is it that artistic talent can co-exist with such irrational thinking?

Creativity is for Dummies

Futurist thinker Stewart Brand, founder of the Whole Earth Catalog and author of the excellent book “How Buildings Learn” has for many years been collaborating with Danny Hillis on a project called The Clock of the Long Now, which is described as “a monument scale, multi-millennial, all mechanical clock as an icon to long term thinking”. When I had a chance to ask Brand if he thought that the clock was “art”, he emphatically denied it, expressing a palpable disgust for the very idea. I got the feeling that, to Brand, the term “art” degraded his project by equating it with what many perceive to be emotional/spiritual/expressive/touchy-feely things like sculpture, drawing, and painting. He sees himself as a rationalist, opposed to artsy-fartsy thinking.

I was disappointed that Brand would think this way. To me it’s just as bad when artists disavow the sciences as it is when scientific thinkers disavow the arts. To my thinking, Brand is an artist to the bone and I wish he would admit it instead of dumbly reinforcing the artificial wall between art and science.

There is a divide in this world, but it is between irrational and rational thinking, not between art and science.

Commercial Creativity

Interestingly, conservatives who work in creative fields or who have an interest in the arts have long resented this stereotype. I’ve personally known Christian fundamentalist commercial artists who felt completely alienated from their professional peers because of their beliefs. Religious conservatives resent Hollywood for its pervasive secular and atheist thought, and they have in recent years been producing show-business multimedia productions that rival Hollywood’s in size, artistry, and technical skill (see Alexandra Pelosi’s HBO documentary Friends of God for an overview of the evangelical entertainment industry. Here’s a nice YouTube clip about Creationism from the movie).

The artisans working at the Creation Museum are, in fact, not on loan from the Museum of Natural History or from the National Geographic Society at all. No, the Creation Museum’s exhibit director used to work at Universal Studios creating replicas of the fictional worlds in the movies.

So maybe I shouldn’t be so harsh on these nice young people. Maybe they’re not dumb, but merely mercenary. Perhaps, to these craftspeople, the Creationist Museum is simply another kind of science fiction movie set. Another day, another fantasy to depict.

Predicting User Experience Success

April 20th, 2007

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A fascinating article in last Sunday’s New York Times documents a recent study in which it is shown that predicting the success of cultural products (such as movies or music) is impossible, and that a phenomenon called “cumultive advantage” — where people prefer something largely because other people already prefer it — will usually overcome any empirical qualitative preference individuals may have for one product over another.

Marketers, for all their reliance on research, have long suspected this, which is why for years they have been looking to “coolhunters” to help them locate emerging tidal waves of coolness while the “cumultive advantage” is still building up steam. Instead of trying to create new products that will succeed because they were designed to meet a known and measurable consumer demand, they try to emulate products that are ascendant and that reveal previously-unknown consumer preferences.

This phenomenon may seem perfectly reasonable when it comes to movies and music, but I think it’s also true for user interface design: To the extent that any given UI can be called a “cultural product”, it is vulnerable to the wild unpredictability of culture. We may not always recognize it, but almost every UI is a type of cultural product.

This might seem hard to accept. Obviously, Justin Timberlake and Star Wars are cultural products, but the iPod, too, is a cultural product. The Nintendo Wii is a cultural product. Windows Vista is a cultural product. Amazon.com is a cultural product. These products have particular timeliness, particular aesthetics, and particular creative voices — thus they are cultural.

All of these cultural products have pure usability components to their user experience, but the cultural component — the product’s style — is often a major factor in the product’s success or failure. Sometimes it is the predominant factor, outweighing usability and feature-richness, as I think is the case with the iPod.

The ability to predict the success or failure of a UI design before a product is released is the foundation for the entire careers of many of us in the user experience design profession, so this argument may be troubling to many of us who think that there are empirically right and wrong ways of designing a UI. It’s hard to accept that a product’s hot color scheme, seductive finish, or ornamental trimmings — not to mention the brand name, ad campaign, or celebrity spokesmodel — could be far more important to the product’s success than the product’s long feature list or elegant ease-of-use.

I see the Times article as further evidence that no matter how many tests we do to show that one UI convention is better than another, when it comes to cultural products the “it depends” option is so overwhelmingly dominant that no conclusive best practices can ever be stated with confidence. Until you actually build something and have people use it, you will never know. And until then, the product development team’s resident “coolhunter” may have better insights into the product’s potential for success than anyone on the user research team.

Come to my Stylish Talk at the 2007 IA Summit

March 21st, 2007

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I am speaking next Monday at the 2007 ASIS&T Information Architecture Summit in Las Vegas.

My topic will be “Interaction Design Style“. It will be a highly visual romp through a variety of topic having to do with the concept of style and how it fits into the design of interactive systems:

  • The definition of style.
  • The history and meaning of the concept of “style”, across many disciplines including art, architecture, music, design, writing, and more. Style is not not just fashion!
  • How a consciousness of style can and should fit into a user-centered design process.
  • How style constrains the design process, through both the anxiety of influence and through the availability of overly easy solutions.
  • How style inspires the design process, opening us to new ideas we might never have thought of.
  • How style guides the design process through pattern libraries, best practices, and more.

I was inspired in part by Stewart Brand’s 2003 IA keynote speech, in which he dismissed style (and fashion, and art) as an ephemeral, superficial, and ultimately flimsy basis for design strategies, an assertion that rubbed me a little wrong. Lately this has come back to me because style, broadly defined, is not brushed aside at all in so many other worlds of design and development. It’s not a dirty word.

Maybe, I thought, there are in fact major stylistic drivers behind much of what interaction designers and information architects do, in the same way that style drives much of architecture, music, etc. Maybe we shouldn’t reject stylistic influences, but should instead embrace them.

I’m working feverishly to make the most thought-provoking and interesting 45 minutes I can craft. It’s not going to be a research paper nor will it be a case study — it will be something I hope will be at least a little entertaining and educational, but most importantly a little eye-opening and inspiring. There will be lots and lots of pretty pictures!

Monday at 9:30 in the “Mesquite Room”. I hope to see you there!